Armor

Description
Armour comes in six different parts.

1, The helmet that's main stat can only be a flat attack stat and is found in the first level of an area.

2, The left shoulder that's main stat can be attack/attack%, defence/defence%, hp/hp% or speed and is found in the second level of an area.

3, The right shoulder that's main stat can only be flat defence and can be found in the third level of an area.

4, The chest that's main stat can be attack/attack%, defence/defence%, hp/hp%, crit rate% or crit damage% and is found on the fourth level of an area.

5, The left leg that's main stat can only be flat hp and is found on the fifth level of an area.

6, The right leg that's main stat can be attack/attack%, defence/defence%, hp/hp%, accuracy% or resistance% and is found on the sixth level of an area  It is always better to have a percentage stat over a flat stat in the 2,4 and 6 slots with the exception of speed in number 2.

Explaining armour

If a water Mars is armoured divine Phoenix Spd/hp/hp it would mean the left shoulder is a speed stat, the chest is a hp% stat and the right leg is a hp% stat.

Eternal
Eternal is a two piece set that grants an extra 15% hp on equipping.

Dragon
Dragon is a four piece set that grants 40% attack on equipping.

Dragon is a very strong set for any hero that plants bombs, eg. Evil bellzi